Agent 001
Agent 001, you're our only hope. Literally our only hope, because someone spent our entire budget on that gun we've sent you. We can't even afford any other Agents.
With that gun you can customize it with parts harvested from your enemies. Use it to harvest data, hack terminals, open gates, take down robots, or just shoot people with it. You don't even need to press the trigger!
Within your gun contains a circuit that runs from the ‘P’ Power Resource. Make sure to correctly attach your Harvest and Shoot Resources to the circuit so that the gun can power them.
Grab whatever you can from this base. Harvest their data and empty their pockets Agent 001, we need the money.
- WASD to move
- Mouse to aim
- F to Toggle Weapon Edit Mode
- Left click to select Resource in Weapon Edit Mode
- Right click to rotate Resource in Weapon Edit Mode
Unity Dev, Art + Music by Maytch.
Music is a cover of You Know My Name - Chris Cornell
Gun sounds from Ancient_Game_16bit Audio Pack
Comments
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we need moree please
Any chance you could release it on github after six months? want to know how you did the GUI and shaders.
Great idea and love the demake of james Bond Theme
Turned out pretty well :D
As mentioned before it is maybe a bit too easy atm, but overall a pretty nice concept^^
Very cool and original mechanic! I've never quite seen an on-the-fly gun builder pipe system like that. The demo does a good job of showing some of the different possibilities/ideas. (The door at the end requiring the absorb-spamming).
I found that the near-infinite range of the gun seemed very OP though haha. It was very easy to stay away from danger when the basic shoot has so much range.
Just an idea inspired from playing... maybe you could have a sort of 'catalyst relay' where once the water in the pipe goes through it, that would charge-up or alter the next shot/absorb. One of those 'catalyst/relays/augmenters' could increase range?
Anyways, love the demo, it's already inspiring ideas in my head! Thanks for sharing.